 <IFI Life Support Mod>
   
 Copyright (C) 2014  Will Schramm

    
This program is free software: you can redistribute it and/or modify
 
   it under the terms of the GNU General Public License as published by
  
  the Free Software Foundation, either version 3 of the License, or
   
 (at your option) any later version.

  
  This program is distributed in the hope that it will be useful,
  
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   
 GNU General Public License for more details.

  
  You should have received a copy of the GNU General Public License
  
  along with this program. 
 If not, see <http://www.gnu.org/licenses/>
3.20
	Recompile for 1.1.3
3.10 - 
	Bug Fix - LS Use bug
	Status window now shows life support remaing based on actual consumption levels will read higher on pad now.
	LS Use is 1.2 times higher when no electric is avalible on vessel.
3.00 -
	Update for KSP 1.1 Exp
	No longer tracking Electric Charge (Taking the pluin back to 1 Resources covers all aspects of system).
	LS Resource is assumed to have BU Power and will keep kerbals alive even when vessal is dead in space.
		Will be adding emergcy electric feature to convert LS into Electric
		Will be adding increased LS consuption if no electrical charge is present.
2.90 -
	Fixed Bug where Game could lockup on Kerbal death on EVA.
	Fixed Rescue Contract PODS so they don't use
		LS until you get within 5km.(Not Realistic But allows you to get to the POD 
		and worry about the LS to get them back to Kerbin.
2.80 -
	Fixed Bottom node of stack tank.
	Reduced LS on radial tank to 10.
2.70 - 
	Fixed Bug where kerbal rescue missions had no life support.
	resized radial tank to fit inside small service bay.
2.60 -
	Fixed Female Kerbal not having LS on eva.
2.50 -
	KSP 1.0 update
2.20 - 
	Fixed Rescue Contract Bug

2.10 -
        KSP .90 Compat for Beta Than Ever.

2.00 -
	Rewrote Lifesupport Tracking code.
	Added Applauncher Icon
	Updated EVA code
	LS Tracked on all Vessels in realtime

1.12 -
	Fixed bug with Warning Status changing back to Caution at 0 LS Remaining.
	Added Base IVA for Inline Tank.
	Added Debug Tracking to see how the new crew transfer mechanic effects the LS plugin.
	Thanks to therealcrow999 added flag and Logo to the system.
1.11 -
	Module-manger dll update.
	updated module-manager CFG for adding LS system to all crewed pods/parts.
	Decided to ease support for multiple mods and I think it adds to Playability each pod with crew-capacity gets 3 days of LS per Crew member. Thank you to  GeoPhizzix
		for the MM code to add LS to pod based on crew-capacity.

1.10 - 
	KSP 0.25 Compatibility
	Adjusted POD lisfe support values not that the Systems has LS Containers
	Added more debug messages to Kerbal Kill code to track possble bug in code.
	Adjusted kill chance values.
	
	
1.09 - 
	Added code to track solarpanel charging during while vessel is unfocused.
	Fix attach nodes on inline tank
	Fix hatch on inline tank
	Adjusted LS Values on custom parts
1.08 -
	Added Inline Stack Life Support Storage Tank
1.07 -
	Added Radial Life Support Tank (Intial Release will be updating texture and Shaders in later release)
	EVA electric use tweaked.
	Removed Life Support from Structual Fusealage - As 0 of 200 resources introduced a price bug with contract system. 
	to add it back for personal use  add the folling to the ModuleManager_Squad.cfg file:
			@PART[Mk1FuselageStructural]

			{

	 
		RESOURCE

			{
		  
		name = LifeSupport
		  
		amount = 0
		  
		maxAmount = 200
		
	}

			}

1.06 -
	Updated EVA code so rescue victims would have LS and not die when you get close.
	Added cost to LS resource.
1.05 - 
	Updated to run with version .24 of KSP

1.03 - 

	Updated Amount of LS to some pods and the Structual Fuse.
	Updated the code for LS use on vessel focus